User experience for Food Health Meter
Creating Food Health Meter app involved a wide scope of user experience design-process: from brainstorming ideas for the app and researching user needs to defining use-scenarios and flows; information architecture and interactivity; rapid prototyping; heuristic evaluations, functional and usability tests and reports; improving user experience through multistage prototyping and testing.
Shows: storyboarding of scenarios, low- and high-profile prototypes (Balsamiq / Axure).
Client: Stanford University. Utilized a large student-body and demographics to do testing and feedback during studying of HCI. Role: inventor, researcher, evaluator, tester, planner and PM, designer.