Creating Food Health Meter app involved a wide scope of user experience practices – from brainstorming ideas and researching user needs to defining use scenarios and user flows, relevant content, information architecture, navigation and interactivity. Every phase of iterative design, from wireframing to prototyping went through heuristic evaluation, functional and usability tests addressing issues and further improvements.

Initial concept of this mobile phone app started from storyboarding of scenarios to define content and user workflows.
story boards in design research for mobile app

The low-fidelity wireframes and prototypes were tested with perspective users to POC, and to redefine its content, usability and functionality.
low-profile prototype of mobile app

Throughout iterative process, visual designed prototypes were user tested and fine tuned for best experience. Utilized a large student-body and demographics to test and get feedback while learning human-centered design process.
mobile app visual design screens

Deliverbals
  • Sketches of scenarios
  • Userflow and information architecture diagrams
  • Content taxonomy and navigation
  • Wireframes, low- and high-fidelity prototypes, screens
  • Research and validation analisys
Client
  • Stanford University

designing mobile app to assist healthy choices during grocery shopping